Have you ever wondered what the differences between 360° videos and 3D VR are?
Can they possibly be manipulated? And how do they differ in production? This blog breaks it all down.
Virtual Reality content is Virtual Reality content. Right? Well, not quite. There are two main categories of content: 360° degree video and 3D VR. There a several differences between the two:
- Production: filmmaking vs animation
- Consumption: 3DoF vs 6DoF
- Experience: static approach vs. mobile approach
You will soon find out that 360 degree videos and 3D VR are very different indeed – their one connector is that they can both be consumed via VR:
Let’s dive right into it with the arguably most obvious difference: the production of the VR materials. Shoot your shot with 360 video: In most ways its production is similar to typical filmmaking.
Here you see an example of a raw image from a Samsung Gear 360 with two lenses:
As you shoot the video with different lenses, it then needs to be merged into a single 360 degree spherical view. This process, called ‘stitching’, results in an image that looks like this: